Once upon a time, Shigeru Miyamoto and Takashi Tezuka had a great idea. (In fact, said great idea is second only to Kristy’s Great Idea in its inherent excellence.) These two brilliant gentlemen walked into a boardroom and pitched their dream:
“We want to make a video game. About two Italian brothers who are plumbers. They get lost inside a world of pipes and must rescue a princess by jumping on walking mushrooms and turtles. They get helped along the way by magic stars, flowers that make them spit fire, and mushrooms that make them get bigger. Oh yeah…and there will be gold coins. Lots of gold coins.”
In my view, what’s fascinating about some movies, video games, books, plays, fashion lines, whatever, is not so much the final product, but the pitch that had to happen somewhere along the line to make the thing come into being. In other words…somebody had to say “yes” to that. And as an 8-year-old, I as a consumer certainly said yes to being obsessed with jumping my little Mario all over the place, making him swim through the pipes and leap over goombas, making him search for hidden treasure and enter scary gray castles with burning fire pits. I don’t understand the concept, but I sure do appreciate the illogical result.